OUTSIDER ART, INSIDER TRADING;
An art-world game of cultural exploitation and cut-throat capitalism.
TERMS
Outsider art is the English term for the French art brut (raw art). The term was originally used to describe art created outside the boundaries of ‘official’ culture, often made by institutionalized people suffering from mental illness. Now the term is used more broadly to include folk artists, self-taught or naïve artists, animal artists. Typically, those labeled as outsider artists have little or no contact with the mainstream art world or art institutions. Often, outsider art illustrates extreme mental states, unconventional ideas, or elaborate fantasy worlds.
Insider trading is the illegal trading of a corporation's stock or other securities by individuals with potential access to non-public information about the company. Individuals with access to this private information can better determine the future of a company’s stock. Thus, they can sell stock that is about to fall, and buy stock that will rise.
GAME PLAY
You are a collector and trader of fine and expensive outsider art. During play you will batter and swindle your opponents, trading where beneficial to you. You will show your collections in the finest galleries in New York City, and from those exhibitions become extravagantly rich. Like any high-stakes market, your fortune or failure will be made on your ability to utilize information to which you are privy, and to keep others out of the loop. To keep yourself inside the New York Outsider art scene, you will continue to travel around the city visiting the exhibitions at the various galleries, paying your respects to curators and critics and getting one up on your competing collectors. Your goal is to grow your art empire and put your competitors out of business.
RULES
The value of art is determined by many factors. For the purposes of this game,
each artist is assigned an object value
and each gallery is assigned a context value.
The exhibition value is determined by multiplying the object value by the context value
(OV x CV = EV).
This value may also be altered by the chance cards.
Before game play distribute the money ($1,500 total), and four artist cards dealt at random to each player. The rest of the artist cards and chance cards are placed face down on the board, along with $500 for the free parking. Elect a banker.
Money -(same as Monoploy) Each player gets ($1,500). Two $500, two $100, two $50, Six $20, Five $10, Five $5, Five $1. All remaining money goes to the bank.
-The youngest player goes first
-At the beginning of each turn, the player roles the dice and advances his/her token to the appropriate square or gallery.
-If you land on a gallery, and the gallery space is vacant, you may choose to exhibit one of your collections there. If you choose to do this, you must pay to the bank the context value of the Gallery (for example if the context value is 40, pay $40) then place the artist card from your hand onto the gallery square. If you land on an exhibition already in progress, you must pay the entry fee equivalent to the Exhibition Value (Exhibition value = object value x context value).
-If you land on an Auction, flip over the top card from the artist deck and role one die. Multiply the number on the die by ten (ie. 5 becomes 50) then multiply that by the object value indicated on the card. This is the starting bid. Any player may bid on the artist card. The Banker is also the auctioneer. The collector who bids the highest places the card in his/her hand. The collector then pays the total bid to the Free Parking.
-If you land on a chance square draw the top card from the chance deck. This card will indicate whether you must play it immediately or wait for the opportune moment.
-If you land on “Allez en Prison” you are charged with insider trading. You must role a double to leave, or pay your own bail ($50). If you land on “stationnement gratuit” , lucky for you! It’s hard to find parking in NYC. Collect money left in the “free parking” space on the board.
-When you pass GO, collect $200.
-Before the next player’s turn, you may move your artist cards from one to another of your galleries.
-At any time, collectors may trade, buy, or sell artist cards, or gallery spaces amongst themselves.
-If you role a double, take another turn! If this happens three times, go to Jail.
-Every time an artist is introduced to the game (in an auction or exhibited for the first time, read his or her Biography from the rule book.
CARDS:
1. Your best-valued artist hires a lawyer and sues you for manipulation. You have protected yourself with a contract that the artist signed years ago, but the ordeal costs you in legal fees. Pay $100 to the bank.
2. A close friend tells you in secret that the artist Judith Scott is fatally ill, the value of her work will increase by 10 when you choose to play this card.
3. There is a scandal at the Guggenheim in which the chair of the board of directors is caught sexually abusing an immigrant cleaner in the gallery. Protestors start picketing outside create a lot of bad press. The Contextual value of the Guggenheim decreases to 0 for three rounds when you choose to play this card.
4. Art forum Magazine does an article on an exhibition of your choosing, the object value of the work increases by 3 points.
5. You convince the CEO of a large book distribution company to carry the catalogue of one of your exhibitions. The object value increases by 2 points.
6. You accuse a competing collector of faking the works of one of his/her artists. The controversy decreases the object value of one of his/her exhibitions by 2 points.
7. A critic publishes a negative review about one of your artists, luckily for you, resulting from the article there is an increase in attendance at the gallery. The context value increases by 20.
8. You swindle Madonna into buying an artwork made by one of your artists for double its value. Other celebrities follow suit, double the object value of one of your artists when you choose to play this card.
9. The executive curator at the MOMA is fired. Your close friend is hired as an interim replacement. Remove an exhibition of your choosing from the MOMA and place one of your artists in its space.
10. Advance to Go, collect $200.
11. Get out of Jail free!
12. You are busted for insider trading! Go directly to prison, do not pass GO, do not collect $200.
13. You overhear that one of your opponent collectors recently sold stock in a company right before it went bankrupt. Your opponent goes to jail, and you can swap one of your exhibitions for one of his/hers.
14. Art thieves steal the prize artwork in an opponent’s exhibition of your choosing. The object value decreases by 1 point when you choose to play this card.
15. You are mugged on the subway, pay the bank $100.
16. Art critics adore your most recent exhibition, the object value increases by 4.
17. You are elected president of the Rotary club. Donate $100 to the bank.
18. Protestors of the occupy movement destroy an exhibition (of your choosing), in a protest that turns violent (no one is harmed, but the art is irreparably destroyed). The collector may replace the exhibition with an artist from their hand.
19. One of your exhibitions is destroyed in a fire, but you were handsomely insured, collect $1000.
20. Get out of Jail free!
21. A filmmaker makes a documentary about Marla Olmstead, increase her object value by 3 when you play this card.
22. One of your artists commits suicide after struggling with depression for thirty years. Object value increases by 4 when you choose to play this card.
23. At the Opera, you meet the mayor and he invites you to a party. You spot one of your competitors snorting cocaine. You report this to the police, which causes a sensational scandal sending both your opponent and the mayor to jail.
24. You give a lecture on Outsider art at Columbia University, advance your token to the Columbia University gallery, collect $50 as your fee, and if you pass GO, collect $200.
25. Medical insurance rates go up. Pay $100 to the bank.
26. The gallery of your choosing undergoes renovations. This turn, don’t pay any entry fee, but after that, the context value increases by ____
27. You inherit a collection of outsider art, draw two outsider artist cards from the top of the deck.
28. You’ve won second prize in a beauty competition. Collect $10.
29. You’re busted for insider trading without bail! Go directly to prison. Role a double before you play again.
30. A car company uses one of your artist’s work in an add campaign, collect $200.
31. LEGAL LOOPHOLE! Good thing you’ve got a good lawyer! Play this card at anytime to cancel any card played to your detriment.
ARTISTS
Felipe Jesus Consalvos (1891 – c. 1960) was a Cuban-American cigar roller and artist, known for his posthumously-discovered body of art work based on the vernacular tradition of cigar band collage.
Henry Joseph Darger, Jr. (ca. April 12, 1892 – April 13, 1973) was a reclusive American writer and artist who worked as a custodian in Chicago, Illinois.[1] He has become famous for his posthumously-discovered 15,145-page, single-spaced fantasy manuscript called The Story of the Vivian Girls, in What is known as the Realms of the Unreal, of the Glandeco-Angelinian War Storm, Caused by the Child Slave Rebellion, along with several hundred drawings and watercolor paintings illustrating the story.[2] Darger's work has become one of the most celebrated examples of outsider art.
Francis E. Dec (January 6, 1926 – January 21, 1996) was a U.S. lawyer from Hempstead Village, New York, disbarred for fraud in 1959, and later known for the bizarre socio-political tracts of conspiracy theories he mass-mailed to the media. Often denouncing a "Worldwide Mad Deadly Communist Gangster Computer God"[1] mind-controlling mankind, Dec is considered to have been a paranoid schizophrenic of the influencing-machine delusion kind, and is often referred to as a "kook".
Charles A.A. Dellschau (1830–1923) born in Prussia, Dellschau emigrated to the US and in his 70's secluded himself in an attic and over the course of 20 years created 12 large scale books filled with mixed media watercolors depicting the inventions of the Sonora Aero Club, chronicling the birth of the age of aviation . It is unknown if his subject was factual, a fictionalization or a delusion.
Madge Gill (1882–1961), was an English mediumistic artist who made thousands of drawings "guided" by a spirit she called "Myrninerest" (my inner rest).
Paul Gösch (1885–1940), a schizophrenic German artist and architect murdered by the Nazis in their euthanasia campaign.
James Hampton (1909–1964) was an African-American janitor who secretly built a large assemblage of religious art from scavenged materials.
Vojislav Jakic (1932–2003), a Serbian artist who spent most of his life in a small town of Despotovac producing drawings up to five meters long evoking the memories of his own life, his obsessions with death, and reflections on art. His works mix abstraction and graphic signs and writings.
Mark Landis Recent American Art Forger, painted a large number of faux masterpieces, which he donated to many Art Museums. He was recently discovered by a curator at one of these galleries, who curated an exhibition of his forgeries. When asked why he did this, Mark answered “he just wanted to talk to nice people”. Each work was donated in rememberance on “Mother and Dad”.
Maud Lewis (1903 – 1970) Canada’s most well-known and well-loved folk artists. She suffered from Rheumatoid arthritis at a young age. Her house had one room with a sleeping loft, which is now on permanent display at the Art Gallery of Nova Scotia.
Luk-Khang (1993 – Present) One of a rare Parade of elephants in Thailand that paint. Her painterly style is known for verticle strokes that end in a slight flourish. Luk-Khang no longer paints, as she has been released into the wild.
Alexander Lobanov (1924–2003) was a deaf and autistically withdrawn Russian known for detailed and self-aggrandizing self-portraits: paintings, photographs and quilts, which usually include images of large guns.
Helen Martins (1897–1976) transformed the house she inherited from her parents in Nieu-Bethesda, South Africa, into a fantastical environment decorated with crushed glass and cement sculptures. The house is known as The Owl House.
Tarcisio Merati (1934–1995), an Italian artist, was confined to a psychiatric hospital for most of his adult life during which time he produced a vast amount of drawings (several dream toys, bird on nest etc.), text and musical composition.
Marla Olmstead (2000 – Present) was discovered at age four for her abstract acrylic paintings. Her work now sells for tens of Thousands of dollars. She was the subject of a documentary called “My kid could paint that” that explored the theory that her paintings were choreographed by her father.
The Philadelphia Wireman, a creator of wire sculptures. Nothing is known of his (or her) identity and he (or she) is presumed deceased.
Martín Ramírez (1895–1963), a Mexican outsider artist who spent most of his adult life institutionalized in a California mental hospital (he had been diagnosed as paranoid schizophrenic). He developed an elaborate iconography featuring repeating shapes mixed with images of trains and Mexican folk figures.
Achilles Rizzoli (1896–1981) was employed as an architectural draftsman. He lived with his mother near San Francisco, California. After his death, a huge collection of elaborate drawings were discovered, many in the form of maps and architectural renderings that described a highly personal fantasy exposition, including portraits of his mother as a neo-baroque building.
Sam (Simon) Rodia (1875-1965) was an itinerant construction worker and untrained in the arts. Plagued by personal problems, he abandoned his family to ride the rails until he settled in Los Angeles and created the landmark Watts Towers. Abandoning his monumental life's work, he returned to die with his family, among whom he was regarded as a bum, artist, crazy or a genius.
Judith Scott (1943–2005) was born deaf and with Down Syndrome. After being institutionalized for 35 years she attended Creative Growth Art Center (a center for artists with disabilities in Oakland, CA) and went on to become an internationally-renowned fiber art sculptor.
Richard Sharpe Shaver (1907-1975) produced photographs, paintings, drawings and writing connected to his unorthodox theories about the history of life on earth. He believed that certain stones were actually image-filled "rock books" created by an ancient superior race, and that sadistic decedents of those ancients live inside the earth, using ancient "ray" machines to torment humankind. His paintings, based on rock slices, often incorporate unusual materials such as soap flakes.
Miroslav Tichý (1926–2011) was a photographer who took thousands of surreptitious pictures of women in his hometown of Kyjov in the Czech Republic, using homemade cameras constructed of cardboard tubes, tin cans and other at-hand materials.
Willem Van Genk (1927–2005) is the best known Dutch representative of outsider art. He was considered schizophrenic and autistic, and made drawings in view from above of stations and wirings, European cities, busses and trolleys, zeppelins and bombers. He also created 300 intricately decorated rain coats.
Wesley Willis (1963-2003), a schizophrenic musician and artist from Chicago, known for his prolific (and bizarre) musical recordings as well as his hundreds of colored ink-pen drawings of Chicago land and street-scapes. Many of his drawings appear as covers to his albums. Although Willis was poor and often dependent on the charity of friends for housing, his drawings now sell for thousands of dollars apiece.
Scotti Wilson (1928–1972) (born Louis Freeman), emigrated from Scotland to Canada and opened a second-hand clothes store, found fame when his casual doodlings were noted for their dream-like character.
Adolf Wölfli (1864–1930), a Swiss artist, was confined to a psychiatric hospital for most of his adult life during which time he produced a vast amount of drawings, text and musical composition. Wölfli was the first well-known "outsider artist," and he remains closely associated with the label.
Kiyoshi Yamashita (1922–1971) was a Japanese graphic artist who spent much of his life wandering as a vagabond through Japan. He has been considered an autistic savant.
Joseph Yoakum (1890–1972), an African-American artist who spent his last years producing a vast quantity of sinuous, surreal landscapes based on both real and imagined travels.
GALLERIES
MOMA, Museum of Modern art (and PS1)
Guggenheim Gallery
Gagosian Gallery
Metropolitan Museum of Art
American Folk Art Museum
Whitney Museum
Chelsea Outsider Art Galleries
Columbia University Art Gallery
*All of the artists’ names have been left as they really are, out of respect for them and their work. This game is dedicated to all artists who face the arbitrary nature of value in the art world outside and in. This game itself is an artwork by Zachary Gough, with Miscellaneous Incorporated productions.
zacharygough.ca
www.miscinc.wordpress.com